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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/8/2026 4:24:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7ad723db8f3f4a3988f5b22cf78d0fd4

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 484
Difficulty: Difficult
Map Difficulty Score: 210.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player Number E Jungle Blockade 5 I Jungle Blockade 1 R C L Rubble Blockade 6 G Water Blockade 4 P N Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 484 298 135
45%
53
18%
18
6%
6
2%
55
18%
8
3%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - E (547, 155) 300° (5x) 60° 70.0
4 Blockade - Jungle Blockade 1 (984, -73) 240° (4x) on top -
5 Hex Map - I (1094, 310) 240° (4x) 120° 79.0
6 16 Space Strip - R (1386, 38) 300° (5x) 120° 33.0
7 Hex Map - C (1678, -239) 120° (2x) 60° 41.0
8 Blockade - Rubble Blockade 6 (1977, -233) 240° (4x) on top -
9 Hex Map - L (2087, 150) 240° (4x) 0° 69.0
10 Blockade - Water Blockade 4 (2175, 168) 180° (3x) on top -
11 Hex Map - G (2043, 693) 180° (3x) 60° 69.0
12 16 Space Strip - P (2385, 886) 240° (4x) 0° 26.0
13 Hex Map - N (2186, 1389) 60° (1x) 330° 49.0
14 Ending - Water (2001, 1711) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 5 6
2 E → I Hex Map - E 60° Hex Map - I 240° 5 6
3 I → R Hex Map - I 120° 16 Space Strip - R 300° 5 10
4 R → C 16 Space Strip - R 120° Hex Map - C 300° 5 7
5 C → L Hex Map - C 60° Hex Map - L 240° 5 6
6 L → G Hex Map - L 0° Hex Map - G 180° 6 8
7 G → P Hex Map - G 60° 16 Space Strip - P 240° 6 11
8 P → N 16 Space Strip - P 0° Hex Map - N 180° 3 4
9 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v11.2.9