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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/8/2026 4:24:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7ad7738d609d41e9a9b8f7b3a9dc1a68

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Difficult
Map Difficulty Score: 192.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player Number L Sand Blockade 2 N Jungle Blockade 5 P J E Rubble Blockade 3 H Water Blockade 4 C Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 415 283 117
41%
64
23%
7
2%
6
2%
54
19%
6
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - L (502, -234) 300° (5x) 180° 69.0
4 Blockade - Jungle Blockade 5 (496, -752) 0° (0x) on top -
5 Hex Map - N (364, -777) 300° (5x) 120° 49.0
6 16 Space Strip - P (908, -855) 180° (3x) 120° 26.0
7 Hex Map - J (1455, -933) 300° (5x) 120° 58.0
8 Blockade - Rubble Blockade 3 (1750, -1426) 300° (5x) on top -
9 Hex Map - E (1865, -1323) 240° (4x) 180° 70.0
10 Blockade - Water Blockade 4 (1950, -1841) 0° (0x) on top -
11 Hex Map - H (1818, -1866) 0° (0x) 120° 59.0
12 Blockade - Jungle Blockade 1 (2297, -2047) 300° (5x) on top -
13 Hex Map - C (2412, -1944) 60° (1x) 150° 41.0
14 Ending - Jungle (2597, -2266) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 7 10
2 L → N Hex Map - L 180° Hex Map - N 0° 7 11
3 N → P Hex Map - N 120° 16 Space Strip - P 300° 4 5
4 P → J 16 Space Strip - P 120° Hex Map - J 300° 4 7
5 J → E Hex Map - J 120° Hex Map - E 300° 7 9
6 E → H Hex Map - E 180° Hex Map - H 0° 7 11
7 H → R Hex Map - H 180° 16 Space Strip - R 0° 3 5
8 H → C Hex Map - H 120° Hex Map - C 300° 5 8
9 C → Jungle Hex Map - C 150° Ending - Jungle 0° 3 6


Generated with v11.2.9