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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:51:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7add06743002457ab902ff7d8aa14b27

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 581.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number D Jungle Blockade 5 U Sand Blockade 2 T Water Blockade 4 H Rubble Blockade 6 K Jungle Blockade 1 X Rubble Blockade 3 R Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
14 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 488 287 129
45%
52
18%
13
5%
7
2%
53
18%
6
2%
2
1%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (525, -103) 300° (5x) on top -
3 Hex Map - D (640, 0) 120° (2x) 60°, 180° 68.0
4 Blockade - Sand Blockade 2 (893, 84) 240° (4x) on top -
5 Hex Map - U (1003, 467) 180° (3x) 300° 77.0
6 Blockade - Water Blockade 4 (1064, 626) 120° (2x) on top -
7 Hex Map - T (685, 1013) 0° (0x) 75.0
8 Blockade - Rubble Blockade 6 (1137, 1031) 180° (3x) on top -
9 Hex Map - H (1005, 1556) 120° (2x) 59.0
10 Blockade - Jungle Blockade 1 (820, 1574) 180° (3x) on top -
11 Hex Map - K (688, 2099) 60° (1x) 62.0
12 Blockade - Rubble Blockade 3 (594, 2117) 180° (3x) on top -
13 Hex Map - X (462, 2642) 0° (0x) 60° 69.0
14 16 Space Strip - R (850, 2757) 240° (4x) 90° 33.0
15 Ending - Water (1112, 2643) 90° (2x) - -
16 Tavern - Sand (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 1 3
2 D → U Hex Map - D 60° Hex Map - U 240° 3 6
3 U → T Hex Map - U 300° Hex Map - T 120° 1 2
4 T → H Hex Map - T Hex Map - H 180° 1 2
5 H → K Hex Map - H Hex Map - K 180° 1 3
6 K → X Hex Map - K Hex Map - X 180° 3 7
7 X → R Hex Map - X 60° 16 Space Strip - R 240° 5 9
8 D → Sand Hex Map - D 180° Tavern - Sand 4 9
9 R → Water 16 Space Strip - R 90° Ending - Water 300° 3 6


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