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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:08:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7b4ff29f3d6946beacb12690f18c926d

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 498
Difficulty: Very Difficult
Map Difficulty Score: 228.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number X Jungle Blockade 1 P E K Water Blockade 4 S Rubble Blockade 3 M Jungle Blockade 5 U Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 498 286 134
47%
49
17%
17
6%
6
2%
39
14%
7
2%
14
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - X (410, -390) 300° (5x) 180°, 60° 69.0
4 16 Space Strip - P (433, -899) 240° (4x) 120° 26.0
5 Hex Map - E (920, -1098) 0° (0x) 60° 70.0
6 Blockade - Water Blockade 4 (1219, -1092) 240° (4x) on top -
7 Hex Map - K (1329, -709) 180° (3x) 60° 62.0
8 Blockade - Rubble Blockade 3 (1628, -703) 240° (4x) on top -
9 Hex Map - S (1738, -320) 300° (5x) 120° 55.0
10 Blockade - Jungle Blockade 5 (2171, -579) 300° (5x) on top -
11 Hex Map - M (2286, -476) 0° (0x) 180° 91.0
12 Blockade - Sand Blockade 2 (2280, -994) 0° (0x) on top -
13 Hex Map - U (2148, -1019) 120° (2x) 150° 77.0
14 Ending - Jungle (2333, -1341) 150° (3x) - -
15 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 5 9
2 X → P Hex Map - X 180° 16 Space Strip - P 4 8
3 P → E 16 Space Strip - P 120° Hex Map - E 300° 3 4
4 E → K Hex Map - E 60° Hex Map - K 240° 5 8
5 K → S Hex Map - K 60° Hex Map - S 240° 5 8
6 S → M Hex Map - S 120° Hex Map - M 300° 3 5
7 M → U Hex Map - M 180° Hex Map - U 5 6
8 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 7
9 U → Jungle Hex Map - U 150° Ending - Jungle 3 7


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