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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 8:36:10 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7b609ea075f5418b87d4112270804e67

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 233.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number C Rubble Blockade 3 X Rubble Blockade 6 M Jungle Blockade 1 V Sand Blockade 2 Q T L Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 492 286 111
39%
64
22%
17
6%
8
3%
34
12%
8
3%
20
7%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - C (501, 233) 240° (4x) 0°, 120° 41.0
4 Blockade - Rubble Blockade 6 (589, 251) 180° (3x) on top -
5 Hex Map - X (457, 776) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (380, 701) 120° (2x) on top -
7 Hex Map - M (1, 1088) 0° (0x) 240° 91.0
8 Blockade - Sand Blockade 2 (-125, 748) 60° (1x) on top -
9 Hex Map - V (-500, 855) 60° (1x) 180° 73.0
10 16 Space Strip - Q (-501, 465) 180° (3x) 240° 26.0
11 Hex Map - T (-1004, 309) 240° (4x) 300° 75.0
12 Blockade - Water Blockade 4 (-1127, 156) 120° (2x) on top -
13 Hex Map - L (-1506, 543) 300° (5x) 330° 69.0
14 Ending - Water (-1691, 865) 330° (6x) - -
15 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 7 8
2 C → X Hex Map - C Hex Map - X 180° 7 10
3 X → M Hex Map - X 300° Hex Map - M 120° 6 12
4 M → V Hex Map - M 240° Hex Map - V 60° 2 3
5 V → Q Hex Map - V 180° 16 Space Strip - Q 8 14
6 Q → T 16 Space Strip - Q 240° Hex Map - T 60° 4 8
7 T → L Hex Map - T 300° Hex Map - L 120° 3 7
8 C → Rubble Hex Map - C 120° Tavern - Rubble 300° 6 7
9 L → Water Hex Map - L 330° Ending - Water 180° 3 8


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