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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/13/2026 11:22:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7b9d7de507184aaf85abed2fb485bd3b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 407.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number Q M C Rubble Blockade 3 L Rubble Blockade 6 H Jungle Blockade 1 P J E Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 482 298 120
40%
64
21%
15
5%
7
2%
49
16%
7
2%
36
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - Q (292, -272) 300° (5x) 60° 26.0
3 Hex Map - M (682, 75) 240° (4x) 60° 91.0
4 Blockade - Rubble Blockade 3 (1119, -153) 240° (4x) on top -
5 Hex Map - C (1229, 230) 300° (5x) 41.0
6 Blockade - Rubble Blockade 6 (1681, 248) 180° (3x) on top -
7 Hex Map - L (1549, 773) 180° (3x) 300° 69.0
8 Blockade - Jungle Blockade 1 (1380, 542) 120° (2x) on top -
9 Hex Map - H (1001, 929) 0° (0x) 59.0
10 16 Space Strip - P (838, 1437) 300° (5x) 26.0
11 Hex Map - J (954, 1945) 180° (3x) 58.0
12 Blockade - Sand Blockade 2 (1224, 1963) 180° (3x) on top -
13 Hex Map - E (1092, 2488) 240° (4x) 330° 70.0
14 Ending - Water (907, 2810) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 7 10
2 Q → M 16 Space Strip - Q 60° Hex Map - M 240° 4 7
3 M → C Hex Map - M 60° Hex Map - C 240° 5 6
4 C → L Hex Map - C Hex Map - L 180° 1 4
5 L → H Hex Map - L 300° Hex Map - H 120° 5 9
6 H → P Hex Map - H 16 Space Strip - P 180° 1 2
7 P → J 16 Space Strip - P Hex Map - J 180° 4 7
8 J → E Hex Map - J Hex Map - E 180° 5 6
9 E → Water Hex Map - E 330° Ending - Water 180° 3 6


Generated with v11.2.9