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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/6/2026 10:16:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7ba915931c3d48b694b02e9cd65f1684

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 583
Difficulty: Very Difficult
Map Difficulty Score: 716.1

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number X Jungle Blockade 5 U Rubble Blockade 6 S Rubble Blockade 3 P H K Jungle Blockade 1 E Sand Blockade 2 I Water Blockade 4 C Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
17 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 583 361 152
42%
74
20%
13
4%
8
2%
62
17%
7
2%
25
7%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - X (317, 545) 0° (0x) 120°, 0° 69.0
4 Blockade - Rubble Blockade 6 (796, 364) 300° (5x) on top -
5 Hex Map - U (911, 467) 240° (4x) 77.0
6 Blockade - Rubble Blockade 3 (1181, 485) 180° (3x) on top -
7 Hex Map - S (1049, 1010) 120° (2x) 300° 55.0
8 16 Space Strip - P (522, 1125) 240° (4x) 26.0
9 Hex Map - H (505, 1628) 300° (5x) 59.0
10 Blockade - Jungle Blockade 1 (593, 1646) 180° (3x) on top -
11 Hex Map - K (461, 2171) 0° (0x) 62.0
12 Blockade - Sand Blockade 2 (731, 2189) 180° (3x) on top -
13 Hex Map - E (599, 2714) 60° (1x) 70.0
14 Blockade - Water Blockade 4 (687, 2732) 180° (3x) on top -
15 Hex Map - I (555, 3257) 240° (4x) 79.0
16 Hex Map - C (511, 3800) 300° (5x) 330° 41.0
17 Ending - Jungle (326, 4122) 330° (6x) - -
18 Tavern - Rubble (317, 895) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 1 4
2 X → U Hex Map - X 120° Hex Map - U 300° 3 5
3 U → S Hex Map - U Hex Map - S 180° 5 9
4 S → P Hex Map - S 300° 16 Space Strip - P 120° 1 2
5 P → Q 16 Space Strip - P 240° 16 Space Strip - Q 60° 3 8
6 X → Rubble Hex Map - X Tavern - Rubble 180° 6 10
7 P → H 16 Space Strip - P Hex Map - H 180° 4 8
8 H → K Hex Map - H Hex Map - K 180° 7 13
9 K → E Hex Map - K Hex Map - E 180° 5 8
10 E → I Hex Map - E Hex Map - I 180° 7 8
11 I → C Hex Map - I Hex Map - C 180° 5 6
12 C → Jungle Hex Map - C 330° Ending - Jungle 180° 3 6


Generated with v11.2.6