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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/6/2026 4:07:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7bb6436ecb3f467490eef0872a86fc23

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 449
Difficulty: Easy
Map Difficulty Score: 97.9

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number M I C E K G Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
5 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 449 262 136
52%
31
12%
20
8%
6
2%
39
15%
7
3%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - M (455, 311) 60° (1x) 60° 91.0
3 Hex Map - I (910, 622) 60° (1x) 79.0
4 Hex Map - C (866, 1165) 300° (5x) 41.0
5 Hex Map - E (822, 1708) 120° (2x) 60° 70.0
6 Hex Map - K (1277, 2019) 300° (5x) 120° 62.0
7 Hex Map - G (1733, 1707) 240° (4x) 90° 69.0
8 Ending - Jungle (2103, 1707) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 7 8
2 M → I Hex Map - M 60° Hex Map - I 240° 7 10
3 I → C Hex Map - I Hex Map - C 180° 7 8
4 C → E Hex Map - C Hex Map - E 180° 7 8
5 E → K Hex Map - E 60° Hex Map - K 240° 7 9
6 K → G Hex Map - K 120° Hex Map - G 300° 7 10
7 G → Jungle Hex Map - G 90° Ending - Jungle 300° 3 6


Generated with v11.2.9