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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/15/2026 2:03:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7bca91f83b8f4f8dbd31f1f2b0bfbc8b

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 439
Difficulty: Very Difficult
Map Difficulty Score: 272.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number P G F Jungle Blockade 5 N Sand Blockade 2 R I D Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 439 260 122
47%
49
19%
18
7%
5
2%
47
18%
6
2%
13
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (430, -38) 120° (2x) 120° 26.0
3 Hex Map - G (768, -237) 60° (1x) 69.0
4 Blockade - Jungle Blockade 5 (947, -219) 180° (3x) on top -
5 Hex Map - F (815, 306) 60° (1x) 60° 69.0
6 Blockade - Sand Blockade 2 (1206, 156) 240° (4x) on top -
7 Hex Map - N (1316, 539) 60° (1x) 49.0
8 16 Space Strip - R (1408, 929) 0° (0x) 33.0
9 Hex Map - I (1498, 1317) 0° (0x) 300° 79.0
10 Blockade - Jungle Blockade 1 (1421, 1242) 120° (2x) on top -
11 Hex Map - D (1042, 1629) 300° (5x) 330° 68.0
12 Ending - Jungle (857, 1951) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 5 9
2 P → G 16 Space Strip - P 120° Hex Map - G 300° 6 11
3 G → F Hex Map - G Hex Map - F 180° 6 9
4 F → N Hex Map - F 60° Hex Map - N 240° 3 5
5 N → R Hex Map - N 16 Space Strip - R 180° 5 7
6 R → I 16 Space Strip - R Hex Map - I 180° 5 9
7 I → D Hex Map - I 300° Hex Map - D 120° 7 9
8 D → Jungle Hex Map - D 330° Ending - Jungle 180° 1 4


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