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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/23/2026 6:20:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7bdeafeb9aae453bb639b70733d42c68

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 478
Difficulty: Difficult
Map Difficulty Score: 195.3

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number I S V W P D K Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
9 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 478 281 125
44%
74
26%
15
5%
6
2%
30
11%
6
2%
7
2%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - I (456, -312) 240° (4x) 60°, 180° 79.0
3 Hex Map - S (911, -1) 300° (5x) 60° 55.0
4 Hex Map - V (1412, 232) 180° (3x) 120° 73.0
5 Hex Map - W (1914, -2) 60° (1x) 180° 73.0
6 16 Space Strip - P (2004, -392) 0° (0x) 180° 26.0
7 Hex Map - D (2094, -782) 180° (3x) 180° 68.0
8 Hex Map - K (2047, -1325) 120° (2x) 150° 62.0
9 Ending - Water (2232, -1647) 150° (3x) - -
10 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 5 6
2 I → S Hex Map - I 60° Hex Map - S 240° 7 11
3 S → V Hex Map - S 60° Hex Map - V 240° 7 13
4 V → W Hex Map - V 120° Hex Map - W 300° 5 7
5 I → Rubble Hex Map - I 180° Tavern - Rubble 6 7
6 W → P Hex Map - W 180° 16 Space Strip - P 6 14
7 P → D 16 Space Strip - P 180° Hex Map - D 7 13
8 D → K Hex Map - D 180° Hex Map - K 5 13
9 K → Water Hex Map - K 150° Ending - Water 3 8


Generated with v11.2.9