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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/5/2026 12:55:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7bfbad796d064b01ae9940054d8e8c4a

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 2 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 342
Difficulty: Difficult
Map Difficulty Score: 184.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number S Sand Blockade 2 Q V W Rubble Blockade 6 P N Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 342 225 82
36%
69
31%
6
3%
4
2%
33
15%
3
1%
10
4%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - S (455, 311) 180° (3x) 0°, 120° 55.0
4 16 Space Strip - Q (565, 819) 120° (2x) 300° 26.0
5 Hex Map - V (134, 857) 300° (5x) 300° 73.0
6 Blockade - Rubble Blockade 6 (103, 860) 120° (2x) on top -
7 Hex Map - W (-276, 1247) 60° (1x) 300° 73.0
8 16 Space Strip - P (-619, 1674) 60° (1x) 26.0
9 Hex Map - N (-454, 2177) 300° (5x) 330° 49.0
10 Ending - Water (-639, 2499) 330° (6x) - -
11 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 10
2 S → Q Hex Map - S 16 Space Strip - Q 180° 4 9
3 Q → V 16 Space Strip - Q 300° Hex Map - V 120° 7 14
4 V → W Hex Map - V 300° Hex Map - W 120° 5 10
5 W → P Hex Map - W 300° 16 Space Strip - P 120° 3 6
6 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 8
7 P → N 16 Space Strip - P Hex Map - N 180° 3 6
8 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v11.2.6