Show QR Code with a link to this game setup

Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/19/2026 8:26:35 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7c3dc7d82d08443b9fabccaf2431d268

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Very Difficult
Map Difficulty Score: 362.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number L Water Blockade 4 M Rubble Blockade 3 H Jungle Blockade 1 I Jungle Blockade 5 O E Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 479 261 129
49%
36
14%
23
9%
6
2%
40
15%
7
3%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - L (547, 155) 180° (3x) 60° 69.0
4 Blockade - Rubble Blockade 3 (846, 161) 240° (4x) on top -
5 Hex Map - M (956, 544) 240° (4x) 60° 91.0
6 Blockade - Jungle Blockade 1 (1393, 316) 240° (4x) on top -
7 Hex Map - H (1503, 699) 120° (2x) 59.0
8 Blockade - Jungle Blockade 5 (1773, 717) 180° (3x) on top -
9 Hex Map - I (1641, 1242) 180° (3x) 300° 79.0
10 16 Space Strip - O (1097, 1320) 180° (3x) 38.0
11 Hex Map - E (1278, 1708) 180° (3x) 300° 70.0
12 16 Space Strip - Q (734, 1786) 0° (0x) 270° 26.0
13 Ending - Jungle (407, 1786) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 5 8
2 L → M Hex Map - L 60° Hex Map - M 240° 5 8
3 M → H Hex Map - M 60° Hex Map - H 240° 5 9
4 H → I Hex Map - H Hex Map - I 180° 5 9
5 I → O Hex Map - I 300° 16 Space Strip - O 120° 1 2
6 O → E 16 Space Strip - O Hex Map - E 180° 5 7
7 E → Q Hex Map - E 300° 16 Space Strip - Q 120° 3 6
8 Q → Jungle 16 Space Strip - Q 270° Ending - Jungle 120° 3 7


Generated with v11.1.11