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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/2/2026 4:43:56 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7cabfc9e5fbc452b8db6ba94f8e89e74

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 439
Difficulty: Very Difficult
Map Difficulty Score: 236.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number L Rubble Blockade 6 X Jungle Blockade 1 V Sand Blockade 2 T Rubble Blockade 3 I Water Blockade 4 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 439 249 104
42%
54
22%
14
6%
7
3%
29
12%
8
3%
9
4%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - L (455, 311) 0° (0x) 0°, 120° 69.0
4 Blockade - Jungle Blockade 1 (816, 329) 180° (3x) on top -
5 Hex Map - X (684, 854) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (653, 857) 120° (2x) on top -
7 Hex Map - V (274, 1244) 300° (5x) 240° 73.0
8 Blockade - Rubble Blockade 3 (148, 904) 60° (1x) on top -
9 Hex Map - T (-227, 1011) 180° (3x) 240° 75.0
10 Blockade - Water Blockade 4 (-353, 671) 60° (1x) on top -
11 Hex Map - I (-728, 778) 240° (4x) 240° 79.0
12 16 Space Strip - Q (-1231, 622) 0° (0x) 210° 26.0
13 Ending - Water (-1458, 454) 210° (4x) - -
14 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 7 11
2 L → X Hex Map - L 0° Hex Map - X 180° 3 6
3 X → V Hex Map - X 300° Hex Map - V 120° 5 14
4 V → T Hex Map - V 240° Hex Map - T 60° 6 8
5 T → N Hex Map - T 180° Hex Map - N 0° 3 4
6 L → Rubble Hex Map - L 120° Tavern - Rubble 300° 5 7
7 T → I Hex Map - T 240° Hex Map - I 60° 5 10
8 I → Q Hex Map - I 240° 16 Space Strip - Q 60° 4 8
9 Q → Water 16 Space Strip - Q 210° Ending - Water 60° 3 9


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