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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/6/2026 11:32:56 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7cf66598e95e4487a2a40fd718ef93e2

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 702
Difficulty: Very Difficult
Map Difficulty Score: 664.3

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number X Sand Blockade 2 U Water Blockade 4 D Jungle Blockade 1 F Rubble Blockade 6 T Jungle Blockade 5 O N L Rubble Blockade 3 I H Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
16 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
17 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
18 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 702 398 168
42%
75
19%
24
6%
10
3%
72
18%
9
2%
15
4%
19
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (253, 84) 240° (4x) on top -
3 Hex Map - X (363, 467) 120° (2x) 0°, 120° 69.0
4 Blockade - Water Blockade 4 (451, 485) 180° (3x) on top -
5 Hex Map - U (319, 1010) 120° (2x) 240° 77.0
6 Blockade - Jungle Blockade 1 (239, 592) 60° (1x) on top -
7 Hex Map - D (-136, 699) 180° (3x) 300° 68.0
8 Blockade - Rubble Blockade 6 (-259, 546) 120° (2x) on top -
9 Hex Map - F (-638, 933) 0° (0x) 240° 69.0
10 Blockade - Jungle Blockade 5 (-856, 749) 60° (1x) on top -
11 Hex Map - T (-1231, 856) 60° (1x) 300° 75.0
12 16 Space Strip - O (-1666, 1127) 60° (1x) 300° 38.0
13 Hex Map - N (-1956, 1630) 0° (0x) 240° 49.0
14 Blockade - Rubble Blockade 3 (-2128, 1368) 60° (1x) on top -
15 Hex Map - L (-2503, 1475) 0° (0x) 180° 69.0
16 Hex Map - I (-2459, 932) 180° (3x) 240° 79.0
17 Hex Map - H (-2822, 465) 240° (4x) 270° 59.0
18 Ending - Jungle (-3192, 465) 270° (5x) - -
19 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 3 4
2 X → U Hex Map - X 0° Hex Map - U 180° 6 14
3 U → D Hex Map - U 240° Hex Map - D 60° 5 7
4 D → F Hex Map - D 300° Hex Map - F 120° 7 12
5 F → T Hex Map - F 240° Hex Map - T 60° 3 4
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 10
7 T → O Hex Map - T 300° 16 Space Strip - O 120° 4 6
8 O → R 16 Space Strip - O 300° 16 Space Strip - R 120° 1 2
9 O → N 16 Space Strip - O 300° Hex Map - N 120° 1 2
10 N → L Hex Map - N 240° Hex Map - L 60° 5 8
11 L → I Hex Map - L 180° Hex Map - I 0° 5 9
12 I → H Hex Map - I 240° Hex Map - H 60° 3 6
13 H → Jungle Hex Map - H 270° Ending - Jungle 120° 3 9


Generated with v11.2.9