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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/10/2026 9:38:01 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7d2a6e46c8bd419284edd7885a3d0d29

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 360
Difficulty: Very Difficult
Map Difficulty Score: 492.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number K Water Blockade 4 U Jungle Blockade 5 P W S Sand Blockade 2 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 360 226 101
45%
49
22%
7
3%
4
2%
33
15%
4
2%
9
4%
11
5%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (253, 84) 240° (4x) on top -
3 Hex Map - K (363, 467) 300° (5x) 120°, 300° 62.0
4 Blockade - Jungle Blockade 5 (888, 364) 300° (5x) on top -
5 Hex Map - U (1003, 467) 240° (4x) 77.0
6 16 Space Strip - P (1295, 975) 120° (2x) 300° 26.0
7 Hex Map - W (1094, 1403) 60° (1x) 240° 73.0
8 Blockade - Sand Blockade 2 (830, 1297) 60° (1x) on top -
9 Hex Map - S (455, 1404) 240° (4x) 240° 55.0
10 16 Space Strip - Q (108, 976) 120° (2x) 270° 26.0
11 Ending - Water (-150, 856) 270° (5x) - -
12 Tavern - Rubble (63, 645) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 5
2 K → U Hex Map - K 120° Hex Map - U 300° 1 2
3 U → P Hex Map - U 16 Space Strip - P 180° 1 2
4 P → C 16 Space Strip - P 300° Hex Map - C 120° 1 2
5 P → W 16 Space Strip - P 300° Hex Map - W 120° 3 7
6 W → S Hex Map - W 240° Hex Map - S 60° 1 2
7 S → Q Hex Map - S 240° 16 Space Strip - Q 60° 3 6
8 K → Rubble Hex Map - K 300° Tavern - Rubble 120° 6 9
9 Q → F 16 Space Strip - Q 180° Hex Map - F 3 8
10 Q → Water 16 Space Strip - Q 270° Ending - Water 120° 3 8


Generated with v11.2.9