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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 6:14:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7d364f5ecc3841a1ac59ee6b844f4c71

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern
Map Traverse Score: 402
Difficulty: Moderate
Map Difficulty Score: 127.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W Jungle Blockade 5 S Jungle Blockade 1 U Sand Blockade 2 G Rubble Blockade 3 N Water Blockade 4 P Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 60° (1x) 74 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 0° (0x) 56 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 60° (1x) 78 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 180° (3x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 402 249 99
40%
50
20%
11
4%
5
2%
56
22%
3
1%
6
2%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - W (501, 233) 60° (1x) 0°, 120° 74.0
4 Blockade - Jungle Blockade 1 (680, 251) 180° (3x) on top -
5 Hex Map - S (548, 776) 0° (0x) 60° 56.0
6 Blockade - Sand Blockade 2 (893, 704) 240° (4x) on top -
7 Hex Map - U (1003, 1087) 60° (1x) 78.0
8 Blockade - Rubble Blockade 3 (1091, 1105) 180° (3x) on top -
9 Hex Map - G (959, 1630) 180° (3x) 70.0
10 Blockade - Water Blockade 4 (1047, 1648) 180° (3x) on top -
11 Hex Map - N (915, 2173) 180° (3x) 49.0
12 16 Space Strip - P (916, 2563) 0° (0x) 30° 26.0
13 Ending - Jungle (1146, 2730) 30° (1x) - -
14 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 6 7
2 W → S Hex Map - W Hex Map - S 180° 5 8
3 S → U Hex Map - S 60° Hex Map - U 240° 7 12
4 U → G Hex Map - U Hex Map - G 180° 7 10
5 G → N Hex Map - G Hex Map - N 180° 7 8
6 N → P Hex Map - N 16 Space Strip - P 180° 8 13
7 W → Sand Hex Map - W 120° Tavern - Sand 300° 6 9
8 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 9


Generated with v11.2.9