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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:08:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7d4ec53c948f48de85913691f1034ca5

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 484
Difficulty: Very Difficult
Map Difficulty Score: 284.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number X Jungle Blockade 5 T Rubble Blockade 6 P L E Jungle Blockade 1 V Rubble Blockade 3 J Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 484 286 105
37%
70
24%
13
5%
8
3%
36
13%
9
3%
21
7%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - X (547, 155) 0° (0x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 6 (817, 173) 180° (3x) on top -
5 Hex Map - T (685, 698) 180° (3x) 60° 75.0
6 16 Space Strip - P (1161, 894) 300° (5x) 26.0
7 Hex Map - L (1095, 1402) 120° (2x) 60° 69.0
8 Blockade - Jungle Blockade 1 (1394, 1408) 240° (4x) on top -
9 Hex Map - E (1504, 1791) 180° (3x) 60° 70.0
10 Blockade - Rubble Blockade 3 (1803, 1797) 240° (4x) on top -
11 Hex Map - V (1913, 2180) 180° (3x) 60° 73.0
12 Blockade - Sand Blockade 2 (2212, 2186) 240° (4x) on top -
13 Hex Map - J (2322, 2569) 240° (4x) 30° 58.0
14 Ending - Water (2507, 2891) 30° (1x) - -
15 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 5 9
2 X → T Hex Map - X Hex Map - T 180° 5 9
3 T → P Hex Map - T 60° 16 Space Strip - P 240° 3 6
4 P → L 16 Space Strip - P Hex Map - L 180° 3 8
5 L → E Hex Map - L 60° Hex Map - E 240° 5 8
6 E → V Hex Map - E 60° Hex Map - V 240° 3 6
7 V → J Hex Map - V 60° Hex Map - J 240° 5 7
8 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 7
9 J → Water Hex Map - J 30° Ending - Water 240° 3 7


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