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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:21:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7d7035406d524208a3885d79bf9c0f5a

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Difficult
Map Difficulty Score: 217.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number D Jungle Blockade 5 X Water Blockade 4 T Rubble Blockade 6 I Rubble Blockade 3 V Jungle Blockade 1 H Sand Blockade 2 O Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 511 287 109
38%
68
24%
18
6%
8
3%
48
17%
5
2%
7
2%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - D (455, 311) 240° (4x) 120°, 300° 68.0
4 Blockade - Water Blockade 4 (842, -26) 300° (5x) on top -
5 Hex Map - X (957, 77) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1348, -73) 240° (4x) on top -
7 Hex Map - T (1458, 310) 120° (2x) 60° 75.0
8 Blockade - Rubble Blockade 3 (1803, 238) 240° (4x) on top -
9 Hex Map - I (1913, 621) 240° (4x) 60° 79.0
10 Blockade - Jungle Blockade 1 (2304, 471) 240° (4x) on top -
11 Hex Map - V (2414, 854) 60° (1x) 60° 73.0
12 Blockade - Sand Blockade 2 (2805, 704) 240° (4x) on top -
13 Hex Map - H (2915, 1087) 60° (1x) 60° 59.0
14 16 Space Strip - O (3165, 1436) 240° (4x) 90° 38.0
15 Ending - Jungle (3427, 1322) 90° (2x) - -
16 Tavern - Sand (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 5 10
2 D → X Hex Map - D 120° Hex Map - X 300° 7 11
3 X → T Hex Map - X 60° Hex Map - T 240° 5 13
4 T → I Hex Map - T 60° Hex Map - I 240° 7 8
5 I → V Hex Map - I 60° Hex Map - V 240° 7 13
6 V → H Hex Map - V 60° Hex Map - H 240° 5 11
7 H → O Hex Map - H 60° 16 Space Strip - O 240° 5 9
8 D → Sand Hex Map - D 300° Tavern - Sand 120° 4 9
9 O → Jungle 16 Space Strip - O 90° Ending - Jungle 300° 3 6


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