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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/14/2026 4:00:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7d78f16a64054a1ba5f676e0951a96f9

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 548
Difficulty: Difficult
Map Difficulty Score: 222.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number M Rubble Blockade 3 F Jungle Blockade 1 H Jungle Blockade 5 K Rubble Blockade 6 I Water Blockade 4 R O D Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
14 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 548 299 151
51%
46
15%
26
9%
6
2%
44
15%
8
3%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - M (410, -390) 120° (2x) 120° 91.0
4 Blockade - Jungle Blockade 1 (751, -805) 300° (5x) on top -
5 Hex Map - F (866, -702) 0° (0x) 120° 69.0
6 Blockade - Jungle Blockade 5 (1115, -1273) 300° (5x) on top -
7 Hex Map - H (1230, -1170) 180° (3x) 60° 59.0
8 Blockade - Rubble Blockade 6 (1529, -1164) 240° (4x) on top -
9 Hex Map - K (1639, -781) 0° (0x) 120° 62.0
10 Blockade - Water Blockade 4 (2118, -962) 300° (5x) on top -
11 Hex Map - I (2233, -859) 240° (4x) 180° 79.0
12 16 Space Strip - R (2141, -1249) 180° (3x) 180° 33.0
13 16 Space Strip - O (2162, -1601) 120° (2x) 120° 38.0
14 Hex Map - D (2454, -1878) 60° (1x) 150° 68.0
15 Ending - Jungle (2639, -2200) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 5 6
2 M → F Hex Map - M 120° Hex Map - F 300° 7 9
3 F → H Hex Map - F 120° Hex Map - H 300° 5 11
4 H → K Hex Map - H 60° Hex Map - K 240° 5 9
5 K → I Hex Map - K 120° Hex Map - I 300° 5 7
6 I → R Hex Map - I 180° 16 Space Strip - R 5 7
7 R → O 16 Space Strip - R 180° 16 Space Strip - O 3 4
8 O → D 16 Space Strip - O 120° Hex Map - D 300° 7 11
9 D → Jungle Hex Map - D 150° Ending - Jungle 3 7


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