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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/25/2025 11:54:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7d8cfbb0d01c4b7ead7f72d79cd6a192

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 664
Difficulty: Very Difficult
Map Difficulty Score: 789.9

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number L Sand Blockade 2 U Rubble Blockade 6 S Jungle Blockade 5 W Jungle Blockade 1 F Water Blockade 4 N Rubble Blockade 3 G C O I Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
15 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
17 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
18 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 664 398 162
41%
70
18%
23
6%
9
2%
76
19%
9
2%
30
8%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - L (410, -390) 60° (1x) 180°, 60° 69.0
4 Blockade - Rubble Blockade 6 (768, -908) 0° (0x) on top -
5 Hex Map - U (636, -933) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 5 (981, -1005) 240° (4x) on top -
7 Hex Map - S (1091, -622) 240° (4x) 55.0
8 Blockade - Jungle Blockade 1 (1270, -604) 180° (3x) on top -
9 Hex Map - W (1138, -79) 180° (3x) 73.0
10 Blockade - Water Blockade 4 (1499, -61) 180° (3x) on top -
11 Hex Map - F (1367, 464) 60° (1x) 60° 69.0
12 Blockade - Rubble Blockade 3 (1574, 626) 240° (4x) on top -
13 Hex Map - N (1684, 1009) 240° (4x) 60° 49.0
14 Hex Map - G (2093, 1398) 120° (2x) 60° 69.0
15 Hex Map - C (2594, 1631) 180° (3x) 41.0
16 16 Space Strip - O (2595, 2021) 0° (0x) 300° 38.0
17 Hex Map - I (2046, 2099) 120° (2x) 270° 79.0
18 Ending - Jungle (1676, 2099) 270° (5x) - -
19 Tavern - Rubble (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 5 8
2 L → U Hex Map - L 180° Hex Map - U 3 6
3 U → S Hex Map - U 60° Hex Map - S 240° 5 8
4 S → W Hex Map - S Hex Map - W 180° 6 9
5 W → F Hex Map - W Hex Map - F 180° 3 6
6 L → Rubble Hex Map - L 60° Tavern - Rubble 240° 6 9
7 F → N Hex Map - F 60° Hex Map - N 240° 1 2
8 N → G Hex Map - N 60° Hex Map - G 240° 5 6
9 G → C Hex Map - G 60° Hex Map - C 240° 6 7
10 C → R Hex Map - C 16 Space Strip - R 180° 1 2
11 C → O Hex Map - C 16 Space Strip - O 180° 8 10
12 O → I 16 Space Strip - O 300° Hex Map - I 120° 3 5
13 I → Jungle Hex Map - I 270° Ending - Jungle 120° 3 6


Generated with v6.11.4