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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/3/2026 9:10:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7da219aeb49e4a39aa100ec27bb63256

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Very Difficult
Map Difficulty Score: 233.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number W Jungle Blockade 1 U Water Blockade 4 E Jungle Blockade 5 N Rubble Blockade 6 S Rubble Blockade 3 J Sand Blockade 2 C Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 468 308 108
35%
64
21%
12
4%
7
2%
62
20%
4
1%
32
10%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - W (548, -156) 120° (2x) 180°, 60° 73.0
4 Blockade - Water Blockade 4 (633, -674) 0° (0x) on top -
5 Hex Map - U (501, -699) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 5 (892, -849) 240° (4x) on top -
7 Hex Map - E (1002, -466) 300° (5x) 60° 70.0
8 Blockade - Rubble Blockade 6 (1301, -460) 240° (4x) on top -
9 Hex Map - N (1411, -77) 120° (2x) 60° 49.0
10 Blockade - Rubble Blockade 3 (1802, -227) 240° (4x) on top -
11 Hex Map - S (1912, 156) 300° (5x) 55.0
12 Blockade - Sand Blockade 2 (2273, 174) 180° (3x) on top -
13 Hex Map - J (2141, 699) 120° (2x) 300° 58.0
14 Hex Map - C (1731, 1089) 300° (5x) 270° 41.0
15 Ending - Jungle (1361, 1089) 270° (5x) - -
16 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 5 6
2 W → U Hex Map - W 180° Hex Map - U 5 10
3 U → E Hex Map - U 60° Hex Map - E 240° 6 8
4 E → N Hex Map - E 60° Hex Map - N 240° 5 6
5 N → S Hex Map - N 60° Hex Map - S 240° 7 9
6 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 5 7
7 S → J Hex Map - S Hex Map - J 180° 5 9
8 J → C Hex Map - J 300° Hex Map - C 120° 5 6
9 C → Jungle Hex Map - C 270° Ending - Jungle 120° 3 6


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