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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/21/2026 5:55:19 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7dc83338a412444792cd1cb2f5796d5c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 302.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number C Sand Blockade 2 M Rubble Blockade 3 L Water Blockade 4 J Jungle Blockade 1 H Jungle Blockade 5 E Rubble Blockade 6 R P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
16 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 492 300 123
41%
59
20%
18
6%
7
2%
52
17%
8
3%
33
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - C (502, -234) 300° (5x) 120° 41.0
4 Blockade - Rubble Blockade 3 (935, -493) 300° (5x) on top -
5 Hex Map - M (1050, -390) 240° (4x) 60° 91.0
6 Blockade - Water Blockade 4 (1487, -618) 240° (4x) on top -
7 Hex Map - L (1597, -235) 240° (4x) 120° 69.0
8 Blockade - Jungle Blockade 1 (1984, -572) 300° (5x) on top -
9 Hex Map - J (2099, -469) 180° (3x) 180° 58.0
10 Blockade - Jungle Blockade 5 (2457, -987) 0° (0x) on top -
11 Hex Map - H (2325, -1012) 240° (4x) 240° 59.0
12 Blockade - Rubble Blockade 6 (2245, -1430) 60° (1x) on top -
13 Hex Map - E (1870, -1323) 60° (1x) 180° 70.0
14 16 Space Strip - R (1687, -1713) 0° (0x) 240° 33.0
15 16 Space Strip - P (1231, -1870) 180° (3x) 270° 26.0
16 Ending - Jungle (904, -1870) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 7 8
2 C → M Hex Map - C 120° Hex Map - M 300° 4 8
3 M → L Hex Map - M 60° Hex Map - L 240° 5 8
4 L → J Hex Map - L 120° Hex Map - J 300° 7 12
5 J → H Hex Map - J 180° Hex Map - H 3 5
6 H → E Hex Map - H 240° Hex Map - E 60° 7 11
7 E → R Hex Map - E 180° 16 Space Strip - R 4 5
8 R → P 16 Space Strip - R 240° 16 Space Strip - P 60° 3 4
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 8


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