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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/25/2026 3:47:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7e029a5aad8642bb88fe6e68766ccbae

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 522
Difficulty: Very Difficult
Map Difficulty Score: 433.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number E Sand Blockade 2 U Jungle Blockade 1 G Water Blockade 4 S Rubble Blockade 3 X Jungle Blockade 5 L Rubble Blockade 6 D Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 522 308 144
47%
47
15%
16
5%
8
3%
50
16%
8
3%
15
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - E (502, -234) 120° (2x) 60°, 180° 70.0
4 Blockade - Jungle Blockade 1 (847, -306) 240° (4x) on top -
5 Hex Map - U (957, 77) 180° (3x) 300° 77.0
6 Blockade - Water Blockade 4 (880, 2) 120° (2x) on top -
7 Hex Map - G (501, 389) 0° (0x) 0° 69.0
8 Blockade - Rubble Blockade 3 (589, 407) 180° (3x) on top -
9 Hex Map - S (457, 932) 0° (0x) 300° 55.0
10 Blockade - Jungle Blockade 5 (380, 857) 120° (2x) on top -
11 Hex Map - X (1, 1244) 300° (5x) 300° 69.0
12 Blockade - Rubble Blockade 6 (-122, 1091) 120° (2x) on top -
13 Hex Map - L (-501, 1478) 120° (2x) 0° 69.0
14 Hex Map - D (-454, 2021) 0° (0x) 30° 68.0
15 Ending - Jungle (-269, 2343) 30° (1x) - -
16 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 6 7
2 E → U Hex Map - E 60° Hex Map - U 240° 6 9
3 U → G Hex Map - U 300° Hex Map - G 120° 6 8
4 G → S Hex Map - G 0° Hex Map - S 180° 7 9
5 S → X Hex Map - S 300° Hex Map - X 120° 7 14
6 X → L Hex Map - X 300° Hex Map - L 120° 7 13
7 L → D Hex Map - L 0° Hex Map - D 180° 7 12
8 E → Rubble Hex Map - E 180° Tavern - Rubble 0° 6 7
9 D → Jungle Hex Map - D 30° Ending - Jungle 240° 1 4


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