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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/24/2026 10:15:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7e0a40b968614f198f3f0587b2706da5

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 381
Difficulty: Very Difficult
Map Difficulty Score: 253.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number W Rubble Blockade 6 S Jungle Blockade 5 F Rubble Blockade 3 U Water Blockade 4 J Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 381 233 80
34%
46
20%
12
5%
6
3%
45
19%
5
2%
20
9%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - W (455, 311) 120° (2x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 5 (361, 329) 180° (3x) on top -
5 Hex Map - S (229, 854) 60° (1x) 300° 55.0
6 Blockade - Rubble Blockade 3 (106, 701) 120° (2x) on top -
7 Hex Map - F (-273, 1088) 300° (5x) 300° 69.0
8 Blockade - Water Blockade 4 (-442, 857) 120° (2x) on top -
9 Hex Map - U (-821, 1244) 180° (3x) 300° 77.0
10 Blockade - Jungle Blockade 1 (-806, 1325) 120° (2x) on top -
11 Hex Map - J (-1185, 1712) 180° (3x) 270° 58.0
12 Ending - Jungle (-1555, 1712) 270° (5x) - -
13 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 3 4
2 A → W Starting - A 60° Hex Map - W 240° 6 10
3 W → S Hex Map - W 0° Hex Map - S 180° 3 5
4 S → F Hex Map - S 300° Hex Map - F 120° 7 11
5 F → U Hex Map - F 300° Hex Map - U 120° 2 5
6 W → Sand Hex Map - W 120° Tavern - Sand 300° 5 7
7 U → J Hex Map - U 300° Hex Map - J 120° 3 4
8 J → Jungle Hex Map - J 270° Ending - Jungle 120° 3 6


Generated with v11.2.9