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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/16/2026 10:55:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7e0f6cad8e7548d0a5d08d7e278800cb

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 420
Difficulty: Very Difficult
Map Difficulty Score: 667.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number J Jungle Blockade 1 F Jungle Blockade 5 C Rubble Blockade 3 P N H Rubble Blockade 6 L Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 420 283 110
39%
69
24%
7
2%
6
2%
54
19%
7
2%
30
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (525, -103) 300° (5x) on top -
3 Hex Map - J (640, 0) 180° (3x) 120° 58.0
4 Blockade - Jungle Blockade 5 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 3 (861, -1064) 0° (0x) on top -
7 Hex Map - C (729, -1089) 300° (5x) 120° 41.0
8 16 Space Strip - P (1255, -1208) 240° (4x) 180° 26.0
9 Hex Map - N (1558, -1719) 60° (1x) 240° 49.0
10 Blockade - Rubble Blockade 6 (1294, -1825) 60° (1x) on top -
11 Hex Map - H (919, -1718) 60° (1x) 180° 59.0
12 Blockade - Sand Blockade 2 (1277, -2236) 0° (0x) on top -
13 Hex Map - L (1145, -2261) 60° (1x) 210° 69.0
14 Ending - Water (960, -2583) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 1 2
2 J → F Hex Map - J 120° Hex Map - F 300° 1 2
3 F → C Hex Map - F 180° Hex Map - C 3 5
4 C → P Hex Map - C 120° 16 Space Strip - P 300° 1 4
5 P → N 16 Space Strip - P 180° Hex Map - N 1 2
6 N → H Hex Map - N 240° Hex Map - H 60° 1 3
7 H → L Hex Map - H 180° Hex Map - L 3 7
8 L → Water Hex Map - L 210° Ending - Water 60° 2 4


Generated with v11.2.8