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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/21/2026 2:30:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7e11d675b06b4993b26afecc2d10dede

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 354
Difficulty: Very Difficult
Map Difficulty Score: 229.0

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number U Rubble Blockade 6 X Rubble Blockade 3 O T N Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 354 210 81
39%
36
17%
11
5%
5
2%
43
20%
3
1%
6
3%
19
9%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - U (502, -234) 300° (5x) 60°, 180° 77.0
4 Blockade - Rubble Blockade 3 (801, -228) 240° (4x) on top -
5 Hex Map - X (911, 155) 180° (3x) 69.0
6 16 Space Strip - O (912, 545) 0° (0x) 300° 38.0
7 Hex Map - T (501, 857) 180° (3x) 300° 75.0
8 Blockade - Jungle Blockade 1 (286, 548) 120° (2x) on top -
9 Hex Map - N (-93, 935) 60° (1x) 330° 49.0
10 Ending - Jungle (-278, 1257) 330° (6x) - -
11 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 7 8
2 U → X Hex Map - U 60° Hex Map - X 240° 3 7
3 X → O Hex Map - X 16 Space Strip - O 180° 8 15
4 O → T 16 Space Strip - O 300° Hex Map - T 120° 3 5
5 T → R Hex Map - T 240° 16 Space Strip - R 60° 1 3
6 U → Sand Hex Map - U 180° Tavern - Sand 6 7
7 T → N Hex Map - T 300° Hex Map - N 120° 3 5
8 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


Generated with v11.2.9