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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/7/2026 4:14:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7e550046e241403eae00fe92e6f4ea3f

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 375
Difficulty: Easy
Map Difficulty Score: 112.0

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number O X T Water Blockade 4 E Jungle Blockade 5 U Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 375 210 78
37%
32
15%
15
7%
6
3%
34
16%
4
2%
16
8%
19
9%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - O (250, 349) 240° (4x) 120° 38.0
3 Hex Map - X (691, 72) 240° (4x) 60°, 180° 69.0
4 Blockade - Water Blockade 4 (1082, -78) 240° (4x) on top -
5 Hex Map - T (1192, 305) 0° (0x) 75.0
6 Blockade - Jungle Blockade 5 (1280, 323) 180° (3x) on top -
7 Hex Map - E (1148, 848) 180° (3x) 300° 70.0
8 Blockade - Rubble Blockade 3 (1025, 695) 120° (2x) on top -
9 Hex Map - U (646, 1082) 120° (2x) 270° 77.0
10 Ending - Jungle (276, 1082) 270° (5x) - -
11 Tavern - Rubble (691, -278) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 60° 16 Space Strip - O 240° 5 7
2 O → X 16 Space Strip - O 120° Hex Map - X 300° 4 7
3 X → T Hex Map - X 60° Hex Map - T 240° 7 13
4 T → E Hex Map - T Hex Map - E 180° 7 8
5 E → U Hex Map - E 300° Hex Map - U 120° 7 8
6 X → Rubble Hex Map - X 180° Tavern - Rubble 6 9
7 U → Jungle Hex Map - U 270° Ending - Jungle 120° 3 7


Generated with v11.2.9