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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/6/2026 2:37:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7ec08fc74f444e5f918864deb14c6248

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 463
Difficulty: Moderate
Map Difficulty Score: 154.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number X Rubble Blockade 6 U Sand Blockade 2 N Water Blockade 4 R T C Jungle Blockade 5 E Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 463 286 102
36%
54
19%
15
5%
7
2%
59
21%
5
2%
19
7%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - X (502, -234) 300° (5x) 60°, 180° 69.0
4 Blockade - Sand Blockade 2 (847, -306) 240° (4x) on top -
5 Hex Map - U (957, 77) 180° (3x) 300° 77.0
6 Blockade - Water Blockade 4 (880, 2) 120° (2x) on top -
7 Hex Map - N (501, 389) 300° (5x) 49.0
8 16 Space Strip - R (593, 779) 0° (0x) 60° 33.0
9 Hex Map - T (1048, 1011) 240° (4x) 60° 75.0
10 Blockade - Jungle Blockade 5 (1393, 939) 240° (4x) on top -
11 Hex Map - C (1503, 1322) 60° (1x) 60° 41.0
12 Blockade - Rubble Blockade 3 (1848, 1250) 240° (4x) on top -
13 Hex Map - E (1958, 1633) 240° (4x) 30° 70.0
14 Ending - Water (2143, 1955) 30° (1x) - -
15 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 11
2 X → U Hex Map - X 60° Hex Map - U 240° 6 9
3 U → N Hex Map - U 300° Hex Map - N 120° 6 8
4 N → R Hex Map - N 16 Space Strip - R 180° 5 7
5 R → T 16 Space Strip - R 60° Hex Map - T 240° 4 5
6 T → C Hex Map - T 60° Hex Map - C 240° 7 8
7 C → E Hex Map - C 60° Hex Map - E 240° 7 8
8 X → Sand Hex Map - X 180° Tavern - Sand 6 12
9 E → Water Hex Map - E 30° Ending - Water 240° 3 6


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