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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 9:13:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7f115c22e3e84c6aaf88e4063eb7b477

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 564
Difficulty: Very Difficult
Map Difficulty Score: 700.1

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number T Jungle Blockade 1 U Rubble Blockade 6 O J W Jungle Blockade 5 E Rubble Blockade 3 L Sand Blockade 2 H Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
16 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 564 324 117
36%
59
18%
20
6%
9
3%
64
20%
7
2%
24
7%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - T (363, 467) 240° (4x) 120°, 300° 75.0
4 Blockade - Rubble Blockade 6 (750, 130) 300° (5x) on top -
5 Hex Map - U (865, 233) 240° (4x) 77.0
6 16 Space Strip - O (775, 623) 0° (0x) 38.0
7 Hex Map - J (501, 1011) 120° (2x) 58.0
8 Blockade - Jungle Blockade 5 (953, 1029) 180° (3x) on top -
9 Hex Map - W (821, 1554) 0° (0x) 73.0
10 Blockade - Rubble Blockade 3 (727, 1572) 180° (3x) on top -
11 Hex Map - E (595, 2097) 120° (2x) 300° 70.0
12 Blockade - Sand Blockade 2 (380, 1788) 120° (2x) on top -
13 Hex Map - L (1, 2175) 180° (3x) 240° 69.0
14 Blockade - Water Blockade 4 (-171, 1913) 60° (1x) on top -
15 Hex Map - H (-546, 2020) 120° (2x) 270° 59.0
16 Ending - Water (-916, 2020) 270° (5x) - -
17 Tavern - Sand (63, 645) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 3 4
2 T → U Hex Map - T 120° Hex Map - U 300° 6 9
3 U → O Hex Map - U 16 Space Strip - O 180° 5 8
4 O → J 16 Space Strip - O Hex Map - J 180° 3 6
5 J → W Hex Map - J Hex Map - W 180° 1 2
6 T → Sand Hex Map - T 300° Tavern - Sand 120° 4 7
7 W → E Hex Map - W Hex Map - E 180° 1 3
8 E → L Hex Map - E 300° Hex Map - L 120° 3 6
9 L → H Hex Map - L 240° Hex Map - H 60° 5 9
10 H → Water Hex Map - H 270° Ending - Water 120° 3 9


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