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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/29/2026 2:27:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7f239f536c7b424a8282e4770130c23c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 518
Difficulty: Very Difficult
Map Difficulty Score: 474.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number F Jungle Blockade 5 M Sand Blockade 2 I Rubble Blockade 3 P C K Rubble Blockade 6 G Water Blockade 4 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 518 299 139
46%
53
18%
20
7%
6
2%
43
14%
8
3%
30
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 5 (525, -103) 300° (5x) on top -
3 Hex Map - F (640, 0) 300° (5x) 120° 70.0
4 Blockade - Sand Blockade 2 (1027, -337) 300° (5x) on top -
5 Hex Map - M (1142, -234) 300° (5x) 120° 92.0
6 Blockade - Rubble Blockade 3 (1437, -727) 300° (5x) on top -
7 Hex Map - I (1552, -624) 180° (3x) 60° 80.0
8 16 Space Strip - P (1936, -272) 300° (5x) 60° 26.0
9 Hex Map - C (2372, -3) 300° (5x) 42.0
10 Blockade - Rubble Blockade 6 (2551, 15) 180° (3x) on top -
11 Hex Map - K (2419, 540) 0° (0x) 62.0
12 Blockade - Water Blockade 4 (2689, 558) 180° (3x) on top -
13 Hex Map - G (2557, 1083) 0° (0x) 70.0
14 16 Space Strip - Q (2849, 1591) 300° (5x) 330° 26.0
15 Ending - Water (2816, 1871) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 1 2
2 F → M Hex Map - F 120° Hex Map - M 300° 7 10
3 M → I Hex Map - M 120° Hex Map - I 300° 5 6
4 I → P Hex Map - I 60° 16 Space Strip - P 240° 4 10
5 P → C 16 Space Strip - P 60° Hex Map - C 240° 4 5
6 C → K Hex Map - C Hex Map - K 180° 7 10
7 K → G Hex Map - K Hex Map - G 180° 5 8
8 G → Q Hex Map - G 16 Space Strip - Q 180° 1 3
9 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 9


Generated with v11.1.11