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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/11/2026 10:41:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7f3ec9f470b04f20a46f72343764b824

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 484
Difficulty: Very Difficult
Map Difficulty Score: 754.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number G Rubble Blockade 6 X Jungle Blockade 5 S Jungle Blockade 1 K Water Blockade 4 F Rubble Blockade 3 O V Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 484 286 125
44%
55
19%
13
5%
6
2%
43
15%
9
3%
16
6%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - G (640, 0) 300° (5x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 5 (998, -518) 0° (0x) on top -
5 Hex Map - X (866, -543) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 1 (1115, -1114) 300° (5x) on top -
7 Hex Map - S (1230, -1011) 60° (1x) 120° 55.0
8 Blockade - Water Blockade 4 (1433, -1660) 300° (5x) on top -
9 Hex Map - K (1548, -1557) 0° (0x) 60° 62.0
10 Blockade - Rubble Blockade 3 (1801, -1473) 240° (4x) on top -
11 Hex Map - F (1911, -1090) 180° (3x) 69.0
12 16 Space Strip - O (1748, -582) 300° (5x) 300° 38.0
13 Hex Map - V (1547, -154) 60° (1x) 270° 73.0
14 Ending - Water (1177, -154) 270° (5x) - -
15 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 1 2
2 G → X Hex Map - G 180° Hex Map - X 3 6
3 X → S Hex Map - X 120° Hex Map - S 300° 3 8
4 S → K Hex Map - S 120° Hex Map - K 300° 1 3
5 K → F Hex Map - K 60° Hex Map - F 240° 3 5
6 F → O Hex Map - F 16 Space Strip - O 180° 1 3
7 O → V 16 Space Strip - O 300° Hex Map - V 120° 3 8
8 G → Sand Hex Map - G 60° Tavern - Sand 240° 6 7
9 V → Water Hex Map - V 270° Ending - Water 120° 3 9


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