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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/28/2026 8:46:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7f422d13fd1b41908031cf5f50523d79

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 478
Difficulty: Difficult
Map Difficulty Score: 214.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number H Rubble Blockade 6 E Jungle Blockade 5 O X U Sand Blockade 2 T Jungle Blockade 1 C Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 478 286 97
34%
53
19%
15
5%
8
3%
58
20%
4
1%
26
9%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - H (501, 233) 60° (1x) 0°, 120° 59.0
4 Blockade - Jungle Blockade 5 (589, 251) 180° (3x) on top -
5 Hex Map - E (457, 776) 0° (0x) 60° 70.0
6 16 Space Strip - O (753, 1047) 240° (4x) 60° 38.0
7 Hex Map - X (1102, 1238) 240° (4x) 60° 69.0
8 Blockade - Sand Blockade 2 (1493, 1088) 240° (4x) on top -
9 Hex Map - U (1603, 1471) 240° (4x) 120° 77.0
10 Blockade - Jungle Blockade 1 (1944, 1056) 300° (5x) on top -
11 Hex Map - T (2059, 1159) 300° (5x) 60° 75.0
12 Blockade - Rubble Blockade 3 (2450, 1009) 240° (4x) on top -
13 Hex Map - C (2560, 1392) 240° (4x) 90° 41.0
14 Ending - Jungle (2930, 1392) 90° (2x) - -
15 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 7 11
2 H → E Hex Map - H Hex Map - E 180° 6 10
3 E → O Hex Map - E 60° 16 Space Strip - O 240° 7 10
4 O → X 16 Space Strip - O 60° Hex Map - X 240° 8 13
5 X → U Hex Map - X 60° Hex Map - U 240° 7 13
6 U → T Hex Map - U 120° Hex Map - T 300° 7 8
7 T → C Hex Map - T 60° Hex Map - C 240° 5 8
8 H → Rubble Hex Map - H 120° Tavern - Rubble 300° 6 10
9 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


Generated with v11.1.11