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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/30/2025 6:06:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7f5b99b48ca049eca5e5f07466e175ca

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 236.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number J Rubble Blockade 3 D Jungle Blockade 5 K Jungle Blockade 1 E Sand Blockade 2 P H M Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 477 283 137
48%
56
20%
16
6%
6
2%
39
14%
6
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - J (501, 233) 0° (0x) 60° 58.0
4 Blockade - Jungle Blockade 5 (984, -73) 240° (4x) on top -
5 Hex Map - D (1094, 310) 300° (5x) 68.0
6 Blockade - Jungle Blockade 1 (1182, 328) 180° (3x) on top -
7 Hex Map - K (1050, 853) 240° (4x) 300° 62.0
8 Blockade - Sand Blockade 2 (927, 700) 120° (2x) on top -
9 Hex Map - E (548, 1087) 0° (0x) 300° 70.0
10 16 Space Strip - P (67, 1280) 60° (1x) 26.0
11 Hex Map - H (-41, 1783) 240° (4x) 300° 59.0
12 Blockade - Water Blockade 4 (-72, 1786) 120° (2x) on top -
13 Hex Map - M (-451, 2173) 240° (4x) 270° 91.0
14 Ending - Jungle (-821, 2173) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 7 8
2 J → D Hex Map - J 60° Hex Map - D 240° 7 11
3 D → K Hex Map - D Hex Map - K 180° 5 11
4 K → E Hex Map - K 300° Hex Map - E 120° 7 11
5 E → P Hex Map - E 300° 16 Space Strip - P 120° 4 7
6 P → H 16 Space Strip - P Hex Map - H 180° 4 8
7 H → R Hex Map - H 16 Space Strip - R 180° 4 8
8 H → M Hex Map - H 300° Hex Map - M 120° 3 5
9 M → Jungle Hex Map - M 270° Ending - Jungle 120° 3 9


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