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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/21/2026 2:59:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7f75679d9e1746b1b921c2fd1f240ea8

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 322
Difficulty: Easy
Map Difficulty Score: 102.6

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number S Jungle Blockade 1 U Rubble Blockade 6 F Jungle Blockade 5 W Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 322 195 71
36%
39
20%
11
6%
5
3%
35
18%
4
2%
11
6%
11
6%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - S (456, -312) 120° (2x) 60°, 180° 55.0
4 Blockade - Rubble Blockade 6 (801, -384) 240° (4x) on top -
5 Hex Map - U (911, -1) 240° (4x) 60° 77.0
6 Blockade - Jungle Blockade 5 (1256, -73) 240° (4x) on top -
7 Hex Map - F (1366, 310) 60° (1x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1757, 160) 240° (4x) on top -
9 Hex Map - W (1867, 543) 60° (1x) 30° 73.0
10 Ending - Water (2052, 865) 30° (1x) - -
11 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → U Hex Map - S 60° Hex Map - U 240° 7 9
3 U → F Hex Map - U 60° Hex Map - F 240° 7 12
4 F → W Hex Map - F 60° Hex Map - W 240° 2 4
5 S → Sand Hex Map - S 180° Tavern - Sand 6 9
6 W → Water Hex Map - W 30° Ending - Water 240° 2 5


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