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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/12/2026 7:02:20 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7f98cdd1c97f48b5877701e98c5a24bf

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 529
Difficulty: Very Difficult
Map Difficulty Score: 517.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number W Rubble Blockade 6 T Water Blockade 4 U Sand Blockade 2 P G M Rubble Blockade 3 F Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 529 286 105
37%
51
18%
25
9%
8
3%
46
16%
6
2%
21
7%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - W (409, 389) 120° (2x) 120°, 180° 73.0
4 Blockade - Water Blockade 4 (842, 130) 300° (5x) on top -
5 Hex Map - T (957, 233) 60° (1x) 120° 75.0
6 Blockade - Sand Blockade 2 (1252, -260) 300° (5x) on top -
7 Hex Map - U (1367, -157) 300° (5x) 120° 77.0
8 16 Space Strip - P (1709, -588) 60° (1x) 180° 26.0
9 Hex Map - G (1648, -1099) 120° (2x) 180° 69.0
10 Blockade - Rubble Blockade 3 (1642, -1617) 0° (0x) on top -
11 Hex Map - M (1510, -1642) 300° (5x) 180° 91.0
12 Blockade - Jungle Blockade 5 (1777, -2160) 0° (0x) on top -
13 Hex Map - F (1645, -2185) 60° (1x) 150° 69.0
14 Ending - Jungle (1830, -2507) 150° (3x) - -
15 Tavern - Rubble (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 5 9
2 W → T Hex Map - W 120° Hex Map - T 300° 3 5
3 T → U Hex Map - T 120° Hex Map - U 300° 4 6
4 U → P Hex Map - U 120° 16 Space Strip - P 300° 3 5
5 P → G 16 Space Strip - P 180° Hex Map - G 1 2
6 G → M Hex Map - G 180° Hex Map - M 1 5
7 M → F Hex Map - M 180° Hex Map - F 4 6
8 W → Rubble Hex Map - W 180° Tavern - Rubble 6 9
9 F → Jungle Hex Map - F 150° Ending - Jungle 3 6


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