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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/3/2026 2:40:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7faf49b1343e41549775ad67ecea3869

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 406
Difficulty: Very Difficult
Map Difficulty Score: 248.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number E Water Blockade 4 K Rubble Blockade 3 J Sand Blockade 2 P D N Jungle Blockade 5 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 406 261 130
50%
53
20%
9
3%
4
2%
37
14%
5
2%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - E (456, -312) 60° (1x) 180° 70.0
4 Blockade - Rubble Blockade 3 (814, -830) 0° (0x) on top -
5 Hex Map - K (682, -855) 300° (5x) 180° 62.0
6 Blockade - Sand Blockade 2 (676, -1373) 0° (0x) on top -
7 Hex Map - J (544, -1398) 300° (5x) 120° 58.0
8 16 Space Strip - P (932, -1751) 60° (1x) 60° 26.0
9 Hex Map - D (1143, -1326) 60° (1x) 60° 68.0
10 Blockade - Jungle Blockade 5 (1488, -1398) 240° (4x) on top -
11 Hex Map - N (1598, -1015) 240° (4x) 0° 49.0
12 16 Space Strip - Q (1574, -510) 240° (4x) 30° 26.0
13 Ending - Jungle (1601, -223) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 6 7
2 E → K Hex Map - E 180° Hex Map - K 0° 5 8
3 K → J Hex Map - K 180° Hex Map - J 0° 7 12
4 J → P Hex Map - J 120° 16 Space Strip - P 300° 4 5
5 P → D 16 Space Strip - P 60° Hex Map - D 240° 3 8
6 D → N Hex Map - D 60° Hex Map - N 240° 5 10
7 N → Q Hex Map - N 0° 16 Space Strip - Q 180° 4 6
8 Q → Jungle 16 Space Strip - Q 30° Ending - Jungle 240° 3 8


Generated with v11.2.9