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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/17/2025 3:53:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7fb48738d368475c8d8f9eb37a36acc2

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 513
Difficulty: Very Difficult
Map Difficulty Score: 401.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number I Water Blockade 4 M Jungle Blockade 5 C Rubble Blockade 3 H Jungle Blockade 1 L Sand Blockade 2 E Rubble Blockade 6 R P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
16 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 513 300 134
45%
56
19%
22
7%
7
2%
48
16%
8
3%
25
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - I (547, 155) 60° (1x) 79.0
4 Blockade - Jungle Blockade 5 (726, 173) 180° (3x) on top -
5 Hex Map - M (594, 698) 180° (3x) 91.0
6 Blockade - Rubble Blockade 3 (1046, 716) 180° (3x) on top -
7 Hex Map - C (914, 1241) 60° (1x) 300° 41.0
8 Blockade - Jungle Blockade 1 (745, 1010) 120° (2x) on top -
9 Hex Map - H (366, 1397) 0° (0x) 300° 59.0
10 Blockade - Sand Blockade 2 (243, 1244) 120° (2x) on top -
11 Hex Map - L (-136, 1631) 240° (4x) 240° 69.0
12 Blockade - Rubble Blockade 6 (-78, 979) 60° (1x) on top -
13 Hex Map - E (-453, 1086) 120° (2x) 240° 70.0
14 16 Space Strip - R (-796, 889) 240° (4x) 300° 33.0
15 16 Space Strip - P (-1207, 1122) 240° (4x) 270° 26.0
16 Ending - Jungle (-1467, 1236) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 5 8
2 I → M Hex Map - I Hex Map - M 180° 7 8
3 M → C Hex Map - M Hex Map - C 180° 1 2
4 C → H Hex Map - C 300° Hex Map - H 120° 5 8
5 H → L Hex Map - H 300° Hex Map - L 120° 7 14
6 L → E Hex Map - L 240° Hex Map - E 60° 1 2
7 E → R Hex Map - E 240° 16 Space Strip - R 60° 6 8
8 R → P 16 Space Strip - R 300° 16 Space Strip - P 120° 1 2
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 9


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