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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/30/2026 4:08:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7fb7abc7ca814606ae57f297e4752b55

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 483
Difficulty: Very Difficult
Map Difficulty Score: 702.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number I Water Blockade 4 N Jungle Blockade 1 E Rubble Blockade 6 O K G Sand Blockade 2 D Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - I 300° (5x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 120° (2x) 71 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 483 283 153
54%
38
13%
18
6%
5
2%
46
16%
6
2%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - I (364, -468) 300° (5x) 180° 80.0
4 Blockade - Jungle Blockade 1 (813, -986) 0° (0x) on top -
5 Hex Map - N (681, -1011) 240° (4x) 240° 49.0
6 Blockade - Rubble Blockade 6 (739, -1663) 60° (1x) on top -
7 Hex Map - E (364, -1556) 120° (2x) 180° 71.0
8 16 Space Strip - O (636, -1946) 180° (3x) 120° 38.0
9 Hex Map - K (1229, -1946) 0° (0x) 60° 62.0
10 Blockade - Sand Blockade 2 (1482, -1862) 240° (4x) on top -
11 Hex Map - G (1592, -1479) 120° (2x) 60° 70.0
12 Blockade - Rubble Blockade 3 (2121, -1863) 240° (4x) on top -
13 Hex Map - D (2231, -1480) 0° (0x) 30° 69.0
14 Ending - Jungle (2416, -1158) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 120° Hex Map - I 300° 3 4
2 I → N Hex Map - I 180° Hex Map - N 0° 1 3
3 N → E Hex Map - N 240° Hex Map - E 60° 1 2
4 E → O Hex Map - E 180° 16 Space Strip - O 0° 3 4
5 O → K 16 Space Strip - O 120° Hex Map - K 300° 1 3
6 K → G Hex Map - K 60° Hex Map - G 240° 3 5
7 G → D Hex Map - G 60° Hex Map - D 240° 1 3
8 D → Jungle Hex Map - D 30° Ending - Jungle 240° 1 4


Generated with v11.2.9