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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/9/2026 8:18:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=80056cdd18df4778990075ed139a323b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 335
Difficulty:
Map Difficulty Score: NaN

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number W Water Blockade 4 U Sand Blockade 2 T Jungle Blockade 1 G Rubble Blockade 3 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 335 195 71
36%
31
16%
13
7%
6
3%
40
21%
3
2%
7
4%
19
10%
5
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - W (547, 155) 240° (4x) 0°, 120° 73.0
4 Blockade - Sand Blockade 2 (544, 173) 180° (3x) on top -
5 Hex Map - U (412, 698) 120° (2x) 240° 77.0
6 Blockade - Jungle Blockade 1 (240, 436) 60° (1x) on top -
7 Hex Map - T (-135, 543) 300° (5x) 240° 75.0
8 Blockade - Rubble Blockade 3 (-353, 359) 60° (1x) on top -
9 Hex Map - G (-728, 466) 0° (0x) 210° 69.0
10 Ending - Water (-913, 144) 210° (4x) - -
11 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 5 7
2 W → U Hex Map - W Hex Map - U 180° 5 11
3 U → T Hex Map - U 240° Hex Map - T 60° 3 6
4 T → G Hex Map - T 240° Hex Map - G 60° 3 4
5 G → R Hex Map - G 240° 16 Space Strip - R 60° 0 0
6 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 6 7
7 G → Water Hex Map - G 210° Ending - Water 60° 3 6


Generated with v9.4.3