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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/2/2026 4:15:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=800ab743e2324b98837dba5807ff249d

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 323
Difficulty: Moderate
Map Difficulty Score: 140.8

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number V Jungle Blockade 1 H Jungle Blockade 5 X Sand Blockade 2 P S Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 323 210 75
36%
66
31%
3
1%
5
2%
33
16%
4
2%
5
2%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - V (410, -390) 0° (0x) 60°, 180° 73.0
4 Blockade - Jungle Blockade 5 (709, -384) 240° (4x) on top -
5 Hex Map - H (819, -1) 300° (5x) 120° 59.0
6 Blockade - Sand Blockade 2 (1252, -260) 300° (5x) on top -
7 Hex Map - X (1367, -157) 180° (3x) 120° 69.0
8 16 Space Strip - P (1911, -235) 0° (0x) 120° 26.0
9 Hex Map - S (2320, -547) 180° (3x) 90° 55.0
10 Ending - Water (2690, -547) 90° (2x) - -
11 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 5 7
2 V → H Hex Map - V 60° Hex Map - H 240° 5 13
3 H → X Hex Map - H 120° Hex Map - X 300° 5 9
4 X → P Hex Map - X 120° 16 Space Strip - P 300° 3 8
5 P → S 16 Space Strip - P 120° Hex Map - S 300° 3 4
6 V → Rubble Hex Map - V 180° Tavern - Rubble 6 10
7 S → Water Hex Map - S 90° Ending - Water 300° 3 8


Generated with v11.2.9