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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/23/2026 6:44:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8037d9de50e549539ebc077f6cc11d00

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 673.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number M Water Blockade 4 I Jungle Blockade 1 L Sand Blockade 2 P D F Jungle Blockade 5 H Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 504 283 135
48%
62
22%
21
7%
7
2%
35
12%
8
3%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - M (409, 389) 180° (3x) 60° 91.0
4 Blockade - Jungle Blockade 1 (616, 551) 240° (4x) on top -
5 Hex Map - I (726, 934) 180° (3x) 300° 79.0
6 Blockade - Sand Blockade 2 (649, 859) 120° (2x) on top -
7 Hex Map - L (270, 1246) 300° (5x) 0° 69.0
8 16 Space Strip - P (-27, 1751) 240° (4x) 0° 26.0
9 Hex Map - D (-317, 2254) 300° (5x) 0° 68.0
10 Blockade - Jungle Blockade 5 (44, 2272) 180° (3x) on top -
11 Hex Map - F (-88, 2797) 180° (3x) 0° 69.0
12 Blockade - Rubble Blockade 3 (-91, 2815) 180° (3x) on top -
13 Hex Map - H (-223, 3340) 0° (0x) 330° 59.0
14 Ending - Water (-408, 3662) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 4 8
2 M → I Hex Map - M 60° Hex Map - I 240° 1 2
3 I → L Hex Map - I 300° Hex Map - L 120° 5 8
4 L → P Hex Map - L 0° 16 Space Strip - P 180° 1 4
5 P → R 16 Space Strip - P 300° 16 Space Strip - R 120° 3 6
6 P → D 16 Space Strip - P 0° Hex Map - D 180° 1 2
7 D → F Hex Map - D 0° Hex Map - F 180° 2 4
8 F → H Hex Map - F 0° Hex Map - H 180° 5 11
9 H → Water Hex Map - H 330° Ending - Water 180° 3 8


Generated with v11.2.9