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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 9:43:44 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=80a8f025dc1b4affa6457340f0f3b59c

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 434
Difficulty: Very Difficult
Map Difficulty Score: 398.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W Rubble Blockade 3 U Rubble Blockade 6 N Sand Blockade 2 R C S Water Blockade 4 K Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 434 286 125
44%
52
18%
10
3%
5
2%
55
19%
5
2%
15
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - W (363, 467) 120° (2x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 6 (178, 485) 180° (3x) on top -
5 Hex Map - U (46, 1010) 120° (2x) 240° 77.0
6 Blockade - Sand Blockade 2 (-172, 826) 60° (1x) on top -
7 Hex Map - N (-547, 933) 300° (5x) 300° 49.0
8 16 Space Strip - R (-1027, 895) 120° (2x) 0° 33.0
9 Hex Map - C (-1184, 1403) 180° (3x) 300° 41.0
10 Blockade - Water Blockade 4 (-1123, 1562) 120° (2x) on top -
11 Hex Map - S (-1502, 1949) 300° (5x) 240° 55.0
12 Blockade - Jungle Blockade 5 (-1720, 1765) 60° (1x) on top -
13 Hex Map - K (-2095, 1872) 0° (0x) 210° 62.0
14 Ending - Jungle (-2280, 1550) 210° (4x) - -
15 Tavern - Rubble (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 3 5
2 W → U Hex Map - W 0° Hex Map - U 180° 1 2
3 U → N Hex Map - U 240° Hex Map - N 60° 3 4
4 N → R Hex Map - N 300° 16 Space Strip - R 120° 3 4
5 R → C 16 Space Strip - R 0° Hex Map - C 180° 1 2
6 C → S Hex Map - C 300° Hex Map - S 120° 1 2
7 S → K Hex Map - S 240° Hex Map - K 60° 3 7
8 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 5 7
9 K → Jungle Hex Map - K 210° Ending - Jungle 60° 3 8


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