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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/28/2025 2:33:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=80e5c6fbc3534bfca1504f4a96e2b7ce

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 426
Difficulty: Difficult
Map Difficulty Score: 204.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number V Sand Blockade 2 D Water Blockade 4 T Jungle Blockade 5 P W L Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 426 248 102
41%
67
27%
14
6%
7
3%
23
9%
6
2%
6
2%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - V (501, 233) 60° (1x) 60°, 120° 73.0
4 Blockade - Water Blockade 4 (846, 161) 240° (4x) on top -
5 Hex Map - D (956, 544) 60° (1x) 68.0
6 Blockade - Jungle Blockade 5 (1044, 562) 180° (3x) on top -
7 Hex Map - T (912, 1087) 180° (3x) 60° 75.0
8 16 Space Strip - P (1208, 1358) 240° (4x) 60° 26.0
9 Hex Map - W (1603, 1471) 60° (1x) 120° 73.0
10 Blockade - Jungle Blockade 1 (1990, 1134) 300° (5x) on top -
11 Hex Map - L (2105, 1237) 300° (5x) 90° 69.0
12 Ending - Jungle (2475, 1237) 90° (2x) - -
13 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 7 11
2 V → D Hex Map - V 60° Hex Map - D 240° 5 9
3 D → T Hex Map - D Hex Map - T 180° 7 10
4 T → P Hex Map - T 60° 16 Space Strip - P 240° 7 12
5 P → W 16 Space Strip - P 60° Hex Map - W 240° 6 11
6 W → L Hex Map - W 120° Hex Map - L 300° 7 12
7 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 11
8 L → Jungle Hex Map - L 90° Ending - Jungle 300° 2 4


Generated with v6.10.6