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Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/15/2025 7:59:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=80e8976851204fb9a5c440799cb1f0bd

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 382
Difficulty: Difficult
Map Difficulty Score: 189.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number N Rubble Blockade 3 U Sand Blockade 2 G Jungle Blockade 1 T Rubble Blockade 6 X Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 382 233 93
40%
39
17%
10
4%
6
3%
52
22%
4
2%
4
2%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 180° (3x) 120°, 180° 49.0
4 Blockade - Sand Blockade 2 (842, 130) 300° (5x) on top -
5 Hex Map - U (957, 233) 240° (4x) 77.0
6 Blockade - Jungle Blockade 1 (1227, 251) 180° (3x) on top -
7 Hex Map - G (1095, 776) 300° (5x) 69.0
8 Blockade - Rubble Blockade 6 (1092, 794) 180° (3x) on top -
9 Hex Map - T (960, 1319) 180° (3x) 300° 75.0
10 Blockade - Water Blockade 4 (791, 1088) 120° (2x) on top -
11 Hex Map - X (412, 1475) 120° (2x) 330° 69.0
12 Ending - Water (227, 1797) 330° (6x) - -
13 Tavern - Sand (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 5 6
2 N → U Hex Map - N 120° Hex Map - U 300° 5 8
3 U → G Hex Map - U Hex Map - G 180° 3 4
4 G → T Hex Map - G Hex Map - T 180° 5 6
5 T → X Hex Map - T 300° Hex Map - X 120° 4 9
6 N → Sand Hex Map - N 180° Tavern - Sand 6 7
7 X → Water Hex Map - X 330° Ending - Water 180° 3 10


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