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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/28/2026 2:54:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=817a5251bc944430b51ea1ceb29fdf9c

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 343
Difficulty: Easy
Map Difficulty Score: 91.9

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number X Jungle Blockade 1 U Rubble Blockade 6 T Jungle Blockade 5 Q N Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 343 210 86
41%
37
18%
8
4%
5
2%
42
20%
3
1%
4
2%
19
9%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 60° (1x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 6 (680, 251) 180° (3x) on top -
5 Hex Map - U (548, 776) 0° (0x) 300° 77.0
6 Blockade - Jungle Blockade 5 (425, 623) 120° (2x) on top -
7 Hex Map - T (46, 1010) 120° (2x) 75.0
8 16 Space Strip - Q (138, 1400) 180° (3x) 26.0
9 Hex Map - N (228, 1788) 180° (3x) 30° 49.0
10 Ending - Jungle (413, 2110) 30° (1x) - -
11 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 13
2 X → U Hex Map - X Hex Map - U 180° 7 12
3 U → T Hex Map - U 300° Hex Map - T 120° 7 10
4 T → Q Hex Map - T 16 Space Strip - Q 180° 7 10
5 Q → N 16 Space Strip - Q Hex Map - N 180° 7 10
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
7 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


Generated with v11.1.4