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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/7/2026 12:28:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=829b2fa23b15421abfa4da646f5002eb

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 413
Difficulty: Very Difficult
Map Difficulty Score: 451.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number J Sand Blockade 2 K Rubble Blockade 6 Q H N Jungle Blockade 5 C Jungle Blockade 1 F Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 413 283 122
43%
59
21%
5
2%
5
2%
56
20%
6
2%
30
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - J (410, -390) 300° (5x) 120° 58.0
4 Blockade - Rubble Blockade 6 (935, -493) 300° (5x) on top -
5 Hex Map - K (1050, -390) 240° (4x) 120° 62.0
6 16 Space Strip - Q (1346, -899) 60° (1x) 120° 26.0
7 Hex Map - H (1741, -1254) 120° (2x) 60° 59.0
8 Blockade - Jungle Blockade 5 (2178, -1482) 240° (4x) on top -
9 Hex Map - N (2288, -1099) 120° (2x) 49.0
10 Blockade - Jungle Blockade 1 (2558, -1081) 180° (3x) on top -
11 Hex Map - C (2426, -556) 60° (1x) 300° 41.0
12 Blockade - Water Blockade 4 (2165, -943) 120° (2x) on top -
13 Hex Map - F (1786, -556) 240° (4x) 330° 69.0
14 Ending - Water (1601, -234) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 5 6
2 J → K Hex Map - J 120° Hex Map - K 300° 1 3
3 K → Q Hex Map - K 120° 16 Space Strip - Q 300° 1 4
4 Q → H 16 Space Strip - Q 120° Hex Map - H 300° 4 10
5 H → N Hex Map - H 60° Hex Map - N 240° 5 7
6 N → C Hex Map - N Hex Map - C 180° 5 6
7 C → F Hex Map - C 300° Hex Map - F 120° 1 2
8 F → O Hex Map - F 240° 16 Space Strip - O 60° 3 7
9 F → Water Hex Map - F 330° Ending - Water 180° 3 6


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