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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/20/2026 1:32:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=82ce5177133444719c85555c8cb1f4de

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 576
Difficulty: Very Difficult
Map Difficulty Score: 786.4

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number Q X K Rubble Blockade 6 V Rubble Blockade 3 T Water Blockade 4 G Jungle Blockade 1 P J E Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 576 339 134
40%
71
21%
15
4%
8
2%
52
15%
9
3%
26
8%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (476, 40) 300° (5x) 180° 26.0
3 Hex Map - X (357, -471) 300° (5x) 120°, 240° 69.0
4 Blockade - Rubble Blockade 6 (606, -1042) 300° (5x) on top -
5 Hex Map - K (721, -939) 60° (1x) 60° 62.0
6 Blockade - Rubble Blockade 3 (1112, -1089) 240° (4x) on top -
7 Hex Map - V (1222, -706) 300° (5x) 60° 73.0
8 Blockade - Water Blockade 4 (1751, -1090) 240° (4x) on top -
9 Hex Map - T (1861, -707) 0° (0x) 75.0
10 Blockade - Jungle Blockade 1 (1949, -689) 180° (3x) on top -
11 Hex Map - G (1817, -164) 240° (4x) 60° 69.0
12 16 Space Strip - P (2021, 263) 240° (4x) 26.0
13 Hex Map - J (2095, 766) 240° (4x) 60° 58.0
14 Blockade - Sand Blockade 2 (2302, 928) 240° (4x) on top -
15 Hex Map - E (2412, 1311) 300° (5x) 30° 70.0
16 Ending - Water (2597, 1633) 30° (1x) - -
17 Tavern - Sand (57, -649) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 3 4
2 Q → X 16 Space Strip - Q 180° Hex Map - X 4 8
3 X → K Hex Map - X 120° Hex Map - K 300° 3 9
4 K → V Hex Map - K 60° Hex Map - V 240° 6 10
5 V → T Hex Map - V 60° Hex Map - T 240° 1 2
6 X → Sand Hex Map - X 240° Tavern - Sand 60° 6 9
7 T → G Hex Map - T Hex Map - G 180° 5 6
8 G → P Hex Map - G 60° 16 Space Strip - P 240° 3 7
9 P → J 16 Space Strip - P Hex Map - J 180° 3 4
10 J → E Hex Map - J 60° Hex Map - E 240° 1 3
11 E → Water Hex Map - E 30° Ending - Water 240° 3 6


Generated with v11.1.4