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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/29/2025 7:18:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=82db85d90d974cf098249d095913f8e3

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 541
Difficulty: Very Difficult
Map Difficulty Score: 713.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number K Water Blockade 4 X Rubble Blockade 6 S Rubble Blockade 3 V Jungle Blockade 5 F Sand Blockade 2 J O D Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
13 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
14 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 541 323 135
42%
72
22%
14
4%
7
2%
41
13%
9
3%
26
8%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - K (409, 389) 60° (1x) 120°, 60° 62.0
4 Blockade - Rubble Blockade 6 (750, -26) 300° (5x) on top -
5 Hex Map - X (865, 77) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 3 (1302, -151) 240° (4x) on top -
7 Hex Map - S (1412, 232) 120° (2x) 55.0
8 Blockade - Jungle Blockade 5 (1318, 250) 180° (3x) on top -
9 Hex Map - V (1186, 775) 60° (1x) 73.0
10 Blockade - Sand Blockade 2 (1547, 793) 180° (3x) on top -
11 Hex Map - F (1415, 1318) 0° (0x) 69.0
12 Hex Map - J (1371, 1861) 180° (3x) 300° 58.0
13 16 Space Strip - O (937, 1901) 300° (5x) 240° 38.0
14 Hex Map - D (639, 1396) 0° (0x) 270° 68.0
15 Ending - Jungle (269, 1396) 270° (5x) - -
16 Tavern - Rubble (709, 567) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 5 8
2 K → X Hex Map - K 120° Hex Map - X 300° 7 13
3 X → S Hex Map - X 60° Hex Map - S 240° 5 11
4 S → R Hex Map - S 16 Space Strip - R 180° 4 6
5 S → V Hex Map - S Hex Map - V 180° 3 6
6 K → Rubble Hex Map - K 60° Tavern - Rubble 240° 6 9
7 V → H Hex Map - V 300° Hex Map - H 120° 3 6
8 V → F Hex Map - V Hex Map - F 180° 3 6
9 F → J Hex Map - F Hex Map - J 180° 3 5
10 J → O Hex Map - J 300° 16 Space Strip - O 120° 5 7
11 O → D 16 Space Strip - O 240° Hex Map - D 60° 1 4
12 D → Jungle Hex Map - D 270° Ending - Jungle 120° 3 8


Generated with v6.10.6