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Setup for 3 Player a Game of Quest for El Dorado

Generated on 9/17/2025 4:04:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=82e3cd0a4f354ce8a0324bc53befcfa1

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 470
Difficulty: Very Difficult
Map Difficulty Score: 626.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player Number J Jungle Blockade 5 X Water Blockade 4 D Rubble Blockade 3 E Rubble Blockade 6 V Sand Blockade 2 R S Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 470 286 106
37%
69
24%
14
5%
7
2%
42
15%
7
2%
22
8%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (203, -649) 300° (5x) on top -
3 Hex Map - J (318, -546) 240° (4x) 60°, 180° 58.0
4 Blockade - Water Blockade 4 (571, -462) 240° (4x) on top -
5 Hex Map - X (681, -79) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1042, -61) 180° (3x) on top -
7 Hex Map - D (910, 464) 120° (2x) 60° 68.0
8 Blockade - Rubble Blockade 6 (1439, 80) 240° (4x) on top -
9 Hex Map - E (1549, 463) 300° (5x) 60° 70.0
10 Blockade - Sand Blockade 2 (1802, 547) 240° (4x) on top -
11 Hex Map - V (1912, 930) 240° (4x) 73.0
12 16 Space Strip - R (2277, 1320) 180° (3x) 33.0
13 Hex Map - S (2640, 1708) 180° (3x) 30° 55.0
14 Ending - Water (2825, 2030) 30° (1x) - -
15 Tavern - Rubble (318, -896) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 1 2
2 J → X Hex Map - J 60° Hex Map - X 240° 3 7
3 X → D Hex Map - X Hex Map - D 180° 3 8
4 D → E Hex Map - D 60° Hex Map - E 240° 1 3
5 E → V Hex Map - E 60° Hex Map - V 240° 3 5
6 V → R Hex Map - V 16 Space Strip - R 180° 1 2
7 R → S 16 Space Strip - R Hex Map - S 180° 1 2
8 J → Rubble Hex Map - J 180° Tavern - Rubble 6 7
9 S → Water Hex Map - S 30° Ending - Water 240° 3 6


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