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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/1/2025 3:27:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=831186aaba1842e0940a9c1725157861

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 521
Difficulty: Very Difficult
Map Difficulty Score: 824.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player Number D Jungle Blockade 5 S Water Blockade 4 L Rubble Blockade 3 U Jungle Blockade 1 M Sand Blockade 2 W Rubble Blockade 6 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 521 287 125
44%
52
18%
24
8%
7
2%
41
14%
6
2%
13
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (529, -384) 240° (4x) on top -
3 Hex Map - D (639, -1) 0° (0x) 0°, 120° 68.0
4 Blockade - Water Blockade 4 (545, 17) 180° (3x) on top -
5 Hex Map - S (413, 542) 300° (5x) 300° 55.0
6 Blockade - Rubble Blockade 3 (474, 701) 120° (2x) on top -
7 Hex Map - L (95, 1088) 180° (3x) 300° 69.0
8 Blockade - Jungle Blockade 1 (-120, 779) 120° (2x) on top -
9 Hex Map - U (-499, 1166) 60° (1x) 77.0
10 Blockade - Sand Blockade 2 (-593, 1184) 180° (3x) on top -
11 Hex Map - M (-725, 1709) 60° (1x) 60° 91.0
12 Blockade - Rubble Blockade 6 (-242, 1403) 240° (4x) on top -
13 Hex Map - W (-132, 1786) 180° (3x) 120° 73.0
14 16 Space Strip - O (344, 1826) 120° (2x) 150° 38.0
15 Ending - Water (377, 1546) 150° (3x) - -
16 Tavern - Rubble (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 1 3
2 D → R Hex Map - D 16 Space Strip - R 180° 1 4
3 D → S Hex Map - D Hex Map - S 180° 3 5
4 S → L Hex Map - S 300° Hex Map - L 120° 1 2
5 L → U Hex Map - L 300° Hex Map - U 120° 3 6
6 U → M Hex Map - U Hex Map - M 180° 1 2
7 M → W Hex Map - M 60° Hex Map - W 240° 3 6
8 D → Rubble Hex Map - D 120° Tavern - Rubble 300° 6 9
9 W → O Hex Map - W 120° 16 Space Strip - O 300° 3 4
10 O → Water 16 Space Strip - O 150° Ending - Water 3 8


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